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	<title>Visualmotive Blog &#187; art</title>
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	<description>Thoughts on maps and visualization</description>
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		<title>Understanding Comics by Scott McCloud</title>
		<link>http://blog.visualmotive.com/2009/understanding-comics-with-scott-mccloud/</link>
		<comments>http://blog.visualmotive.com/2009/understanding-comics-with-scott-mccloud/#comments</comments>
		<pubDate>Wed, 09 Dec 2009 12:00:56 +0000</pubDate>
		<dc:creator>Chris Mueller</dc:creator>
				<category><![CDATA[Visualization]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[color]]></category>
		<category><![CDATA[comics]]></category>
		<category><![CDATA[metaphor]]></category>

		<guid isPermaLink="false">http://blog.visualmotive.com/?p=288</guid>
		<description><![CDATA[<a href="http://blog.visualmotive.com/2009/understanding-comics-with-scott-mccloud/"><img align="left" hspace="5" width="150" height="150" src="http://blog.visualmotive.com/wp-content/uploads/2009/12/mccloud_understanding_comics-150x150.jpg" class="alignleft wp-post-image tfe" alt="The process of writing comics" title="mccloud_understanding_comics" /></a>"Comics are juxtaposed pictorial and other images in a deliberate sequence, intended to convey information and/or produce an aesthetic response in the viewer." These are my notes from Scott McCloud's excellent book <i>Understanding Comics</i>.]]></description>
			<content:encoded><![CDATA[<div id="attachment_290" class="wp-caption alignnone" style="width: 650px"><a href="http://blog.visualmotive.com/wp-content/uploads/2009/12/mccloud_understanding_comics.jpg"><img class="size-medium wp-image-290" title="mccloud_understanding_comics" src="http://blog.visualmotive.com/wp-content/uploads/2009/12/mccloud_understanding_comics-640x315.jpg" alt="The process of writing comics" width="640" height="315" /></a><p class="wp-caption-text">The process of writing comics</p></div>
<p>What follows are notes and quotations from Scott McCloud&#8217;s excellent book <a href="http://www.amazon.com/Understanding-Comics-Invisible-Scott-Mccloud/dp/006097625X">Understanding Comics</a>. The book describes the art of comic books, but most of the lessons are also applicable to other types visual communication like charts and maps.</p>
<p>Definition: &#8220;Comics are juxtaposed pictorial and other images in a deliberate sequence, intended to convey information and/or produce an aesthetic response in the viewer.&#8221;</p>
<p>Comics use <em>iconic</em> images: sparse representations of reality. Used to allow the reader to inject himself/herself into the narrative.</p>
<div id="attachment_289" class="wp-caption alignnone" style="width: 650px"><a href="http://blog.visualmotive.com/wp-content/uploads/2009/12/mccloud-uc-triangle.jpg"><img class="size-medium wp-image-289" title="mccloud-uc-triangle" src="http://blog.visualmotive.com/wp-content/uploads/2009/12/mccloud-uc-triangle-640x490.jpg" alt="McCloud's triangle of communication. Photographs on the left, written word on the right, abstract icons on top." width="640" height="490" /></a><p class="wp-caption-text">McCloud&#39;s triangle of communication types. Photographs on the left, written word on the right, abstract icons on top.</p></div>
<p>Most comics are along the bottom axis of the triangle (above), but there are examples of comics that fill the whole space.</p>
<p>Comics allow people to identify with roles and characters. &#8220;People in the 20th century don&#8217;t want goals, they want roles,&#8221; by McLuhan (1970?).</p>
<p><em>Closure</em>: observing the parts, but perceiving the whole. Like seeing a character&#8217;s torso and knowing he has feet. For example: videos are a rapid sequence of stills, or rich color photos that are a bunch of little dots (like newspaper prints or Roy Lichtenstein).</p>
<p>The <em>gutter</em>: space between panels where the imagination works.</p>
<p><em>Visual icons are vocabulary, closure is the grammar.</em></p>
<p>Types of transitions:</p>
<ol>
<li> Moment to moment (same character and scene)</li>
<li>Action to Action (single subject)</li>
<li>Subject to Subject (same scene)</li>
<li> Scene to scene (different characters and scenes)</li>
<li> Aspect to aspect (different aspects of a place or idea)</li>
<li>Non-sequitur (no relationships whatsoever)</li>
</ol>
<p>How <em>time</em> works: divided panel by panel:</p>
<ul>
<li> Panel shape influences perception. Longer panels seem to occupy more time.</li>
<li>Timelessness: long, lingering time. Usually borderless panels or those that bleed off the edge.</li>
<li>Passage of time can be shown with &#8220;zip ribbons&#8221; (swish of motion).</li>
</ul>
<p>How <em>lines</em> influence communication:</p>
<ul>
<li>Different types of lines can have different emotional and sensational qualities: passive and timeless, proud, dynamic, severe, gentle, etc.</li>
<li>Subjective motion (subject is static, looks like the background is moving)</li>
</ul>
<p>When thinking about the interplay between words and images in comics, there are several <em>Word + Image</em> combinations to consider:</p>
<ul>
<li>Word specific (words are dominant)</li>
<li>Picture specific (pictures are dominant)</li>
<li>Duo-specific (both words and pictures convey the same meaning)</li>
<li>Additive (words add significant meaning)</li>
<li>Parallel (words and pictures tell different but parallel stories)</li>
<li>Montage (words are integral to the picture)</li>
<li>Interdependent (both work together to tell a story neither could tell alone)</li>
</ul>
<p><em>Process</em> of creating comics (see image at the top of this post):</p>
<ol>
<li>Idea/Purpose</li>
<li>Form</li>
<li>Idiom/style</li>
<li>Structure</li>
<li>Craft</li>
<li>Surface</li>
</ol>
<p>What about <em>Color</em>? Color symbolizes certain characters (eg. Batman is always blue-gray). Flat colors emphasize the shape of an object (Herge&#8217;s TinTin comics used all flat colors) to promote a democracy of form in which no shape is any more important than any other.</p>
<p>&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;</p>
<p>Those are my notes. If this sounds interesting to you I highly recommend reading the entirety of <a href="http://www.amazon.com/Understanding-Comics-Invisible-Scott-Mccloud/dp/006097625X">Understanding Comics</a>. It&#8217;s delightfully crafted and a pleasure to read. Also, Scott McCloud writes on <a href="http://twitter.com/scottmccloud">Twitter</a> and on <a href="http://scottmccloud.com/">his blog</a>.</p>
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		<title>Jason Salavon</title>
		<link>http://blog.visualmotive.com/2009/jason-salavon/</link>
		<comments>http://blog.visualmotive.com/2009/jason-salavon/#comments</comments>
		<pubDate>Thu, 26 Mar 2009 12:00:57 +0000</pubDate>
		<dc:creator>Chris Mueller</dc:creator>
				<category><![CDATA[Visualization]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[photography]]></category>
		<category><![CDATA[salavon]]></category>

		<guid isPermaLink="false">http://blog.visualmotive.com/?p=136</guid>
		<description><![CDATA[<a href="http://blog.visualmotive.com/2009/jason-salavon/"><img align="left" hspace="5" width="150" height="150" src="http://blog.visualmotive.com/wp-content/uploads/2009/03/salavon_house_series-150x150.jpg" class="alignleft wp-post-image tfe" alt="salavon_house_series" title="salavon_house_series" /></a>We find the work of Jason Salavon highly inspirational. At the intersection of art and visualization, his images are distinctive for their surface and immediate graphical language while also communicating significant stories of process and history. By merging dozens or hundreds images that share some common theme, Salavon helps us extract high-level information about common [...]]]></description>
			<content:encoded><![CDATA[<div id="attachment_137" class="wp-caption alignnone" style="width: 650px"><a href="http://blog.visualmotive.com/wp-content/uploads/2009/03/salavon_house_series.jpg"><img class="size-medium wp-image-137" title="salavon_house_series" src="http://blog.visualmotive.com/wp-content/uploads/2009/03/salavon_house_series-640x337.jpg" alt="salavon_house_series" width="640" height="337" /></a><p class="wp-caption-text">Salavon&#39;s photograph series Homes for Sale. Clockwise, from top left: Seattle, Miami, Los Angeles, New York City, Dallas, Chicago.</p></div>
<p>We find the work of Jason Salavon highly inspirational. At the intersection of art and visualization, his images are distinctive for their surface and immediate graphical language while also communicating significant stories of process and history.</p>
<p>By merging dozens or hundreds images that share some common theme, Salavon helps us extract high-level information about common form, texture, and color. The details are sacrificed, but we gain understanding of patterns inherent in the larger series.</p>
<p>In the <em>Homes for Sale</em> s images, aggregation is done by place and time. The photographs, all from 2002, were taken by realtors. We might expect different results in different cities, years, or seasons. As it is, we can see the green grass of Dallas contrasting with the yellow lawns in Chicago, and the blue skies of Miama and Los Angeles stand out against the gray atmospheres in Seattle and New York.</p>
<div id="attachment_140" class="wp-caption alignnone" style="width: 650px"><img class="size-medium wp-image-140" title="salavon_playboy_centerfolds" src="http://blog.visualmotive.com/wp-content/uploads/2009/03/salavon_playboy_centerfolds-640x328.jpg" alt="Every Playboy centerfold, by decade. From the left: 1960s, 1970s, 1980s, 1990s." width="640" height="328" /><p class="wp-caption-text">Every Playboy centerfold, by decade. From the left: 1960s, 1970s, 1980s, 1990s.</p></div>
<p>In the <em>Playboy</em> series, aggregation is achieved by limiting the kind of image (only centerfolds) and differentiating by decade. We see artifacts of culture in composition and colors, warm to cool, with lighter skin and hair emphasized in later decades.</p>
<div id="attachment_138" class="wp-caption alignnone" style="width: 650px"><img class="size-medium wp-image-138" title="sugimoto_theater" src="http://blog.visualmotive.com/wp-content/uploads/2009/03/sugimoto_theater-640x493.jpg" alt="Hiroshi Sugimoto, Akron Civic Theater, Ohio (1980)" width="640" height="493" /><p class="wp-caption-text">Hiroshi Sugimoto, Akron Civic Theater, Ohio (1980)</p></div>
<p>We can think of Salavon&#8217;s photos as 2D films, where all frames are merged into one static image. Similar work has been done by the brilliant photographer Hiroshi Sugimoto, who&#8217;s camera has captured the entirety of feature films with one long shutter (above). Sugimoto does not wish to tell us about the film itself—in fact, the film title is never announced—but rather about qualities of light, surface, shape, form, and so forth.</p>
<p>Most data visualization projects start with structured data, spreadsheets, XML, databases, APIs. We like Salavon&#8217;s projects that bridge data visualization with more traditional media, using a raster imagery as the data sources, extracting patterns and meaning from highly unstructured content. They are beautiful in their own right, and serve as an inspiration for future data visualization projects.</p>
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